Instead, all text is edited in plain CSV files using your editor of choice and can be distributed along with fonts in a simple ZIP archive. From release v0.15 and later, it’s no longer necessary to use the Unity Editor, write any code, or package a. I’ve listened to your feedback and completely reworked localization to simplify the entire process and remove technical hurdles.
This approach placed a heavy technical burden on the translator, who just wants to get down to writing text. In previous releases, translating DFU was a challenging process requiring the Unity Editor and writing code to load fonts and replace string tables at start.
Localization in Daggerfall Unity has taken a big step forward.